# TH12 Zap Electro Dragons: Air army

> Zap an Air Defence off the map, then eight Electro Dragons chain through what is left.

Source: https://clanwarden.com/armies/th12/zap-electro-dragons  
Town Hall 12 · Air · Three stars TH13 and TH12.

The Electro Dragon chains between buildings, so it is the one air troop that clears a TH12 base rather than just killing the defences on its lane. Five Lightning and an Earthquake take an Air Defence out before the attack starts, which turns a three Air Defence base into a two, and eight Electro Dragons on the remaining side do not care about anything else. It is slow, and the thirty second mark is where you find out whether you picked the right side.

## Army composition

**Troops**: 8x Electro Dragon, 4x Balloon, 10x Minion

**Spells**: 5x Lightning, 1x Earthquake, 2x Rage, 1x Freeze

**Siege machine**: Stone Slammer

### Clan Castle

- Troops: 1x Lava Hound, 2x Balloon
- Spells: 1x Poison, 1x Freeze

### Heroes

- **Grand Warden**: equipment Eternal Tome + Life Gem, air mode
- **Archer Queen**: equipment Archer Puppet + Invisibility Vial
- **Barbarian King**: equipment Barbarian Puppet + Rage Vial

### Copy this army

Opens straight in the game: https://link.clashofclans.com/en?action=CopyArmy&army=h2m1e4_5-1e2_3-0e0_1i1x17-2x5d1x9-1x5u8x59-4x5-10x10-1x62s5x0-1x10-2x2-1x5

## How to attack with it

1. Zap the Air Defence that is hardest to reach with five Lightning and one Earthquake, before any troop goes down.
2. Drop the eight Electro Dragons across the side you zapped, spread over three compartments so the chains overlap.
3. Send the Stone Slammer with them to take the defence they will reach first.
4. Rage the pack as it enters the core, and Freeze the Inferno rather than the Air Defence.
5. Send the Balloons behind them for the defences the chain skipped, and the Minions last for percentage.

## What beats it

Electro Dragons are slow and a TH12 has three minutes. If you spend the first forty seconds outside the base you will run out of clock on a base you were beating. Pick the shortest path to the core.

## Other TH12 armies

- https://clanwarden.com/armies/th12/yeti-smash.md: Ten Yetis and a Wall Wrecker, straight through the middle of the base.
- https://clanwarden.com/armies/th12/headhunter-hybrid.md: Miners and Hogs, with two Headhunters kept back for the defending Queen.

---

ClanWarden (https://clanwarden.com) is unofficial fan content, not affiliated with or endorsed by Supercell.
