# TH13 Dragon Rider Spam: Air army

> Ten Dragon Riders, no funnel worth speaking of, and the shortest learning curve at TH13.

Source: https://clanwarden.com/armies/th13/dragon-rider-spam  
Town Hall 13 · Air · Three stars TH14 and TH13.

The Dragon Rider unlocks at TH13 and it is the reason this level is the easiest jump in the game. Riders target defences and nothing else, which means the army walks itself: there is no funnel to build because there is no troop that can wander off into a storage. Ten of them arriving together kill an Inferno before it charges. This is the army to learn TH13 on, and it is still good enough to take into a TH14.

## Army composition

**Troops**: 10x Dragon Rider, 3x Baby Dragon, 10x Minion

**Spells**: 3x Rage, 3x Freeze, 2x Invisibility

### Clan Castle

- Troops: 1x Dragon Rider, 4x Balloon
- Spells: 1x Poison, 1x Freeze

### Heroes

- **Archer Queen**: equipment Archer Puppet + Invisibility Vial
- **Grand Warden**: equipment Eternal Tome + Life Gem, air mode
- **Barbarian King**: equipment Barbarian Puppet + Rage Vial
- **Royal Champion**: equipment Royal Gem + Seeking Shield

### Copy this army

Opens straight in the game: https://link.clashofclans.com/en?action=CopyArmy&army=h1e2_3-2m1e4_5-0e0_1-4e7_6i1x65-4x5d1x9-1x5u10x65-3x23-10x10s3x2-3x5-2x35

## How to attack with it

1. Put the three Baby Dragons on the outside so the Riders do not drift around the edge of the base.
2. Drop all ten Dragon Riders across one side in a line, spread over about three compartments rather than one point.
3. Rage them as the first defence in the core goes down, not while they are still crossing the outer ring.
4. Freeze the single Inferno as it starts on a Rider, and hold the last Freeze for the Scattershot.
5. Send the heroes in behind the Riders and trickle the Minions for the leftover outside buildings.

## What beats it

Air Sweepers pointed at the side you picked slow the Riders enough for the Inferno to charge through them. Check which way both sweepers face before you commit to a side.

## Other TH13 armies

- https://clanwarden.com/armies/th13/yeti-witch-smash.md: Yetis break the wall, Yetimites swarm what is behind it, and Witches keep the front rank alive.
- https://clanwarden.com/armies/th13/apprentice-hybrid.md: Miners and Hogs with an Apprentice Warden carrying the aura through the core.

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