# TH13 Yeti Witch Smash: Ground army

> Yetis break the wall, Yetimites swarm what is behind it, and Witches keep the front rank alive.

Source: https://clanwarden.com/armies/th13/yeti-witch-smash  
Town Hall 13 · Ground · Three stars TH14 and TH13.

A Yeti dies and turns into a cloud of Yetimites that goes straight through whatever it was standing in front of, so a Yeti pack does its best work in a base with tight compartments. Witches behind them do the job the Yetis cannot, which is holding a wall of skeletons in front of the pack so the single Inferno spends its charge on something disposable. This is the ground answer at TH13 and it reads the base far better than Dragon Riders do.

## Army composition

**Troops**: 8x Yeti, 6x Witch, 4x Healer, 4x Wall Breaker, 10x Minion

**Spells**: 3x Rage, 2x Freeze, 1x Jump, 1x Invisibility

**Siege machine**: Log Launcher

### Clan Castle

- Troops: 3x Ice Golem
- Spells: 1x Poison, 1x Freeze

### Heroes

- **Archer Queen**: equipment Archer Puppet + Invisibility Vial
- **Barbarian King**: equipment Barbarian Puppet + Rage Vial
- **Grand Warden**: equipment Eternal Tome + Rage Gem
- **Royal Champion**: equipment Royal Gem + Seeking Shield

### Copy this army

Opens straight in the game: https://link.clashofclans.com/en?action=CopyArmy&army=h1e2_3-0e0_1-2e4_24-4e7_6i3x58d1x9-1x5u8x53-6x15-4x7-4x4-10x10-1x87s3x2-2x5-1x3-1x35

## How to attack with it

1. Walk the Queen in behind the Healers on the side you want the pack to follow, and open her path with the Wall Breakers.
2. Log Launcher into the same side, straight at the core, so the pack has a lane before it lands.
3. Drop all eight Yetis in one clump into the lane, then the Witches behind them.
4. Jump into the core when the first compartment falls, then Rage the pack inside it.
5. Freeze the Inferno as it locks onto a Yeti, and send the King and the Champion into the cleared side.

## What beats it

An open base with wide compartments wastes the Yetimites, because they spawn with nothing next to them to hit. Take the Dragon Riders into anything that is not built in rings.

## Other TH13 armies

- https://clanwarden.com/armies/th13/dragon-rider-spam.md: Ten Dragon Riders, no funnel worth speaking of, and the shortest learning curve at TH13.
- https://clanwarden.com/armies/th13/apprentice-hybrid.md: Miners and Hogs with an Apprentice Warden carrying the aura through the core.

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