# TH14 Pet Lavaloon: Air army

> The old air attack with pets on the heroes, which is what makes it work again at TH14.

Source: https://clanwarden.com/armies/th14/pet-lavaloon  
Town Hall 14 · Air · Three stars TH15 and TH14.

Lavaloon has been in the game forever and it keeps coming back because nothing else clears a base with this little pathing risk. What changed at TH14 is the Pet House. The Unicorn keeps the Queen alive through the opening she used to die in, and the Electro Owl gives the Warden something to do while the Balloons walk. Thirty Balloons behind two Hounds is a lot of damage arriving at once, and the whole attack is still decided by which third of the base you pick.

## Army composition

**Troops**: 4x Healer, 2x Lava Hound, 30x Balloon, 17x Minion

**Spells**: 3x Rage, 3x Freeze, 2x Haste

### Clan Castle

- Troops: 1x Ice Hound, 2x Minion
- Spells: 1x Poison, 2x Freeze

### Heroes

- **Archer Queen**: pet Unicorn, equipment Archer Puppet + Invisibility Vial
- **Grand Warden**: pet Electro Owl, equipment Eternal Tome + Life Gem, air mode
- **Barbarian King**: pet Lassi, equipment Barbarian Puppet + Rage Vial
- **Minion Prince**: pet Mighty Yak, equipment Henchmen Puppet + Dark Orb

### Copy this army

Opens straight in the game: https://link.clashofclans.com/en?action=CopyArmy&army=h1p3e2_3-2m1p2e4_5-0p0e0_1-6p1e42_43i1x76-2x10d1x9-2x5u4x7-2x17-30x5-17x10s3x2-3x5-2x11

## How to attack with it

1. Walk the Queen in behind the Healers on the side with the weakest Air Defence coverage and let the Unicorn carry her.
2. Send both Lava Hounds across that third once the first Air Defence is down, spread so no single one pulls them together.
3. Drop all thirty Balloons in one lane behind the Hounds, never in a ring, and Haste them the moment they clear the wall.
4. Rage inside the core, not on the approach, and hold two Freezes for the Scattershots.
5. Trickle the Minions from the back for the outside buildings once the Air Defences are gone.

## What beats it

Scattershots cover air and there are two of them at TH14. If both sit centrally with the Air Defences spread around them, the Balloon lane dies in the middle and you get a 60 percent. Take the Titans into that base.

## Other TH14 armies

- https://clanwarden.com/armies/th14/electro-titan-smash.md: Four Electro Titans chain through a compartment wall and the Witches keep them fed.
- https://clanwarden.com/armies/th14/flame-flinger-hybrid.md: The Flinger shoots the core from outside the wall while Miners and Hogs take everything else.

---

ClanWarden (https://clanwarden.com) is unofficial fan content, not affiliated with or endorsed by Supercell.
