# TH15 Super Yeti Smash: Ground army

> Three Super Yetis and an Electro Titan, straight through the middle.

Source: https://clanwarden.com/armies/th15/super-yeti-smash  
Town Hall 15 · Ground · Three stars TH16 and TH15.

Super Yetis spawn Yetimites when they die, so a pack of them keeps doing damage after the thing you were worried about has already killed them. The Electro Titan walks in front and its chain damage clears the small buildings that would otherwise split the pack. There is no walk and no charge here: you funnel, you open a wall, and you send everything into one side, which is why it is the army to learn first at TH15.

## Army composition

**Troops**: 3x Super Yeti, 5x Healer, 4x Archer, 3x Balloon, 2x Furnace, 2x Super Wall Breaker, 2x Headhunter, 2x Wizard, 2x Minion, 1x Electro Titan, 1x Yeti

**Spells**: 2x Rage, 2x Invisibility, 1x Jump, 1x Overgrowth, 1x Poison

### Clan Castle

- Troops: 4x Super Minion, 1x Minion
- Spells: 3x Totem
- Siege: Siege Barracks

### Heroes

- **Barbarian King**: pet Phoenix, equipment Spiky Ball + Earthquake Boots
- **Archer Queen**: pet Unicorn, equipment Action Figure + Magic Mirror
- **Grand Warden**: pet Frosty, equipment Eternal Tome + Rage Gem
- **Royal Champion**: pet Diggy, equipment Rocket Spear + Electro Boots

### Copy this army

Opens straight in the game: https://link.clashofclans.com/en?action=CopyArmy&army=h0p4e14_8-1p3e48_39-2p9e4_24-4p8e13_40i4x84-1x10-1x75d3x120u3x147-5x7-4x1-3x5-2x150-2x28-2x82-2x6-2x10-1x95-1x53s2x2-2x35-1x3-1x70-1x9

## How to attack with it

1. Clear both corners with the Archers and Wizards so the pack cannot drift outward.
2. Jump the wall into the compartment holding the first Scattershot.
3. Send the Electro Titan in first, then all three Super Yetis directly behind it.
4. Double Rage the moment the Yetis are inside the second compartment, not the first.
5. King and Healers follow on the same side, Headhunters go opposite to hunt the enemy Queen.

## What beats it

Long open ground between compartments kills the Yetimites before they reach anything, and the pack arrives at the core with nothing behind it. Against a spread base take the Root Riders.

## Other TH15 armies

- https://clanwarden.com/armies/th15/double-overgrowth-root-riders.md: The army Root Riders were added for, and still the safest TH15 triple.
- https://clanwarden.com/armies/th15/rc-charge-dragons.md: Twelve Dragons and eleven Invisibility spells. Almost nothing to time.

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