# TH16 Thrower Totem: Ground army

> Throwers unlock at TH16, and Totems are what stop them being shot on the way in.

Source: https://clanwarden.com/armies/th16/thrower-totem  
Town Hall 16 · Ground · Three stars TH18, TH17 and TH16.

Throwers are the reason TH16 plays differently from TH15. They out range almost every defence and they shoot over walls, so the pack never has to walk into the thing that is killing it. What they cannot do is survive being focused, which is where the Totems come in: three of them dropped in front of the pack pull defensive fire onto a stack of hitpoints instead. Four Furnaces keep producing blockers behind, so the Throwers are still standing when the core opens.

## Army composition

**Troops**: 8x Thrower, 4x Furnace, 4x Healer, 4x Rocket Balloon, 4x Super Wall Breaker

**Spells**: 4x Invisibility, 3x Earthquake, 1x Recall, 1x Poison, 1x Angry Spell

**Siege machine**: Log Launcher

### Clan Castle

- Troops: 1x Super Yeti, 1x Ice Golem
- Spells: 3x Totem

### Heroes

- **Barbarian King**: pet Angry Jelly, equipment Giant Gauntlet + Stick Horse
- **Archer Queen**: pet Unicorn, equipment Magic Mirror + Action Figure
- **Grand Warden**: pet Electro Owl, equipment Rage Gem + Fireball
- **Dragon Duke**: pet Phoenix, equipment Fire Heart + Stun Blaster

### Copy this army

Opens straight in the game: https://link.clashofclans.com/en?action=CopyArmy&army=h0p11e10_51-1p3e39_48-2p2e24_22-7p4e52_56i1x147-1x58d3x120u8x132-4x150-4x7-4x57-4x28-1x87s4x35-3x10-1x53-1x9-1x123

## How to attack with it

1. Clear one side with the Super Wall Breakers and the Rocket Balloons so the pack has a wall to shoot over rather than walk around.
2. Walk the Queen in behind the Healers on that side and Recall her once the first Scattershot is down.
3. Deploy all eight Throwers in a line along the wall, never in a clump, with the Furnaces just behind them.
4. Drop the castle Totems one at a time on whichever compartment is doing the damage, not on the pack itself.
5. Fireball the compartment ahead of the Throwers, and send the Dragon Duke to clean the far side.

## What beats it

Open bases with nothing for the Throwers to shoot over turn them into slow Archers, and the Scattershots reach them in the gap. Take the Ruin Witches against a wide base.

## Other TH16 armies

- https://clanwarden.com/armies/th16/fireball-ruin-witch.md: Ruin Witches arrive at TH16 and immediately become the ground meta.
- https://clanwarden.com/armies/th16/jetpack-dragon-riders.md: Dragon Riders under a Totem screen, with the Dragon Duke on a Rocket Backpack.

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