# TH17 Fireball Super Yetis: Ground army

> The Fireball opens the core, the Yetis walk into it. The TH17 default.

Source: https://clanwarden.com/armies/th17/fireball-super-yeti  
Town Hall 17 · Ground · Three stars TH18 and TH17.

The Fireball on the Grand Warden is the equipment that defined TH17, because it removes a compartment wall and the defence behind it in one cast, which is exactly what a Super Yeti pack needs to stop walking around the outside. Four Super Yetis and their Yetimites do enormous damage once they are inside, and the Furnace keeps producing blockers while they work. It is the most forgiving TH17 triple and it still works at TH18.

## Army composition

**Troops**: 4x Super Yeti, 4x Healer, 3x Headhunter, 3x Archer, 3x Balloon, 2x Ice Golem, 2x Minion, 2x Super Wall Breaker, 1x Wizard, 1x Valkyrie, 1x Baby Dragon, 1x Yeti, 1x Furnace

**Spells**: 4x Invisibility, 2x Earthquake, 2x Freeze, 1x Rage, 1x Skeleton

### Clan Castle

- Troops: 1x Super Yeti, 1x Ice Golem, 1x Balloon
- Spells: 1x Poison, 1x Jump
- Siege: Troop Launcher

### Heroes

- **Barbarian King**: pet Phoenix, equipment Spiky Ball + Earthquake Boots
- **Archer Queen**: pet Frosty, equipment Giant Arrow + Action Figure
- **Grand Warden**: pet Sneezy, equipment Fireball + Rage Gem
- **Royal Champion**: pet Spirit Fox, equipment Electro Boots + Rocket Spear

### Copy this army

Opens straight in the game: https://link.clashofclans.com/en?action=CopyArmy&army=h0p4e14_8-1p9e17_48-2p16e22_24-4p10e40_13i1x147-1x58-1x5-1x135d1x9-1x3u4x147-4x7-3x82-3x1-3x5-2x58-2x10-2x28-1x6-1x12-1x23-1x53-1x150s4x35-2x10-2x5-1x2-1x17

## How to attack with it

1. Build the funnel with the Valkyrie and the Baby Dragon on opposite corners, Super Wall Breakers on the wall you want opened.
2. Fireball the compartment between the funnel and the core, aiming through two walls rather than one.
3. Send all four Super Yetis into that hole with the Healers behind the King.
4. Earthquakes on the next wall, and Invisibility on the Yetis as they cross open ground toward the Scattershot.
5. Royal Champion and Headhunters take the far side and hunt the enemy heroes.

## What beats it

Bases with the Town Hall ringed by Giga Inferno splash and no clean Fireball line leave the Yetis grinding the outside. If you cannot find a two wall Fireball, take the Dragons.

## Other TH17 armies

- https://clanwarden.com/armies/th17/rc-walk-dragons.md: Eleven Dragons, eleven Invisibility spells, and a Champion who opens the door.
- https://clanwarden.com/armies/th17/rc-walk-root-riders.md: Root Riders ignore walls, so the hardest part of a ground attack disappears.

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