# TH17 RC Walk Dragons: Air army

> Eleven Dragons, eleven Invisibility spells, and a Champion who opens the door.

Source: https://clanwarden.com/armies/th17/rc-walk-dragons  
Town Hall 17 · Air · Three stars TH18 and TH17.

Mass Dragons is the oldest idea in the game and it keeps coming back because Dragons scale with hero equipment better than almost anything else. The Royal Champion walks one side to remove the air defence that would otherwise break the pack, and then eleven Dragons and eight Rocket Balloons go through the hole she made under a stack of Invisibility. There is almost nothing to time, which is why it is the army to take when you are attacking tired.

## Army composition

**Troops**: 11x Dragon, 8x Rocket Balloon, 3x Archer, 2x Baby Dragon, 2x Minion, 1x Super Wall Breaker, 1x Headhunter, 1x Ice Golem

**Spells**: 11x Invisibility

### Clan Castle

- Troops: 4x Super Minion, 1x Balloon, 1x Minion
- Spells: 1x Earthquake, 1x Invisibility, 1x Poison
- Siege: Siege Barracks

### Heroes

- **Archer Queen**: pet Frosty, equipment Giant Arrow + Action Figure
- **Grand Warden**: pet Sneezy, equipment Eternal Tome + Healing Tome, air mode
- **Minion Prince**: pet Phoenix, equipment Dark Crown + Dark Orb
- **Royal Champion**: pet Spirit Fox, equipment Electro Boots + Haste Vial

### Copy this army

Opens straight in the game: https://link.clashofclans.com/en?action=CopyArmy&army=h1p9e17_48-2m1p16e4_34-6p4e35_43-4p10e40_12i4x84-1x5-1x10-1x75d1x10-1x35-1x9u11x8-8x57-3x1-2x23-2x10-1x28-1x82-1x58s11x35

## How to attack with it

1. Walk the Royal Champion into the nearest air defence with Haste Vial up, and pull her out with the castle Invisibility.
2. Send the Rocket Balloons at the air defence on the opposite side to stop the pack drifting.
3. Deploy all eleven Dragons in a line across the side the Champion opened.
4. Warden in air mode goes in behind the third Dragon, not the first.
5. Chain the Invisibility spells on the pack as it crosses each open compartment, one at a time.

## What beats it

Centred air defences with overlapping sweepers hold the pack in place long enough for the Monolith to kill it. Against a proper anti air base take the Super Yetis.

## Other TH17 armies

- https://clanwarden.com/armies/th17/fireball-super-yeti.md: The Fireball opens the core, the Yetis walk into it. The TH17 default.
- https://clanwarden.com/armies/th17/rc-walk-root-riders.md: Root Riders ignore walls, so the hardest part of a ground attack disappears.

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