# TH17 RC Walk Root Riders: Ground army

> Root Riders ignore walls, so the hardest part of a ground attack disappears.

Source: https://clanwarden.com/armies/th17/rc-walk-root-riders  
Town Hall 17 · Ground · Three stars TH18 and TH17.

Root Riders burrow straight through walls and path directly at defences, which removes the funnelling problem that makes every other ground army hard to run. The Royal Champion opens one side first so the four Riders never start their run into a full base, and the Valkyries and Super Barbarians clean the ring behind them. It is the least punishing ground triple at TH17 and it does not care how many compartments the base has.

## Army composition

**Troops**: 4x Root Rider, 5x Super Barbarian, 5x Healer, 4x Valkyrie, 4x Archer, 4x Rocket Balloon, 4x Wall Breaker, 3x Balloon, 2x Ice Golem, 2x Headhunter, 1x Baby Dragon, 1x Minion, 1x Apprentice Warden

**Spells**: 6x Invisibility, 1x Recall, 1x Overgrowth, 1x Freeze

### Clan Castle

- Troops: 1x Root Rider, 3x Rocket Balloon, 2x Balloon, 1x Barbarian
- Spells: 1x Overgrowth, 1x Poison
- Siege: Troop Launcher

### Heroes

- **Barbarian King**: pet Frosty, equipment Spiky Ball + Snake Bracelet
- **Archer Queen**: pet Sneezy, equipment Giant Arrow + Action Figure
- **Grand Warden**: pet Diggy, equipment Eternal Tome + Rage Gem
- **Royal Champion**: pet Spirit Fox, equipment Electro Boots + Rocket Spear

### Copy this army

Opens straight in the game: https://link.clashofclans.com/en?action=CopyArmy&army=h0p9e14_32-1p16e17_48-2p8e4_24-4p10e40_13i1x110-3x57-2x5-1x0-1x135d1x70-1x9u4x110-5x26-5x7-4x12-4x1-4x57-4x4-3x5-2x58-2x82-1x23-1x10-1x97s6x35-1x53-1x70-1x5

## How to attack with it

1. Walk the Royal Champion into the softest side with the Healers behind her, then Recall her once two defences are down.
2. Send the Super Barbarians and Wall Breakers to open the compartment next to her walk.
3. Deploy all four Root Riders into that side, heroes behind them.
4. Overgrowth the compartment the Riders are walking into, never the one they are already in.
5. Rocket Balloons and Headhunters clean the outside while the Riders finish the core.

## What beats it

Bases that break the walls into very short segments give Root Riders nothing to ride, and a centred Monolith eats them one at a time. Take the Dragons against those.

## Other TH17 armies

- https://clanwarden.com/armies/th17/fireball-super-yeti.md: The Fireball opens the core, the Yetis walk into it. The TH17 default.
- https://clanwarden.com/armies/th17/rc-walk-dragons.md: Eleven Dragons, eleven Invisibility spells, and a Champion who opens the door.

---

ClanWarden (https://clanwarden.com) is unofficial fan content, not affiliated with or endorsed by Supercell.
