# TH18 RC Walk Meteor Golem: Ground army

> Five Meteor Golems behind a Royal Champion walk. The answer to a hard core.

Source: https://clanwarden.com/armies/th18/rc-walk-meteor-golem  
Town Hall 18 · Ground · Three stars TH18.

Meteor Golems are slow, enormous and almost impossible to kill quickly, which makes them the right answer to the tight, heavily defended cores that stop Throwers. The Royal Champion opens one side first so the Golems never begin their walk into full defensive fire, and five of them plus Healers grind through whatever is left. This is the least skill dependent triple at TH18 and the one to take when you do not know the base.

## Army composition

**Troops**: 5x Meteor Golem, 5x Healer, 2x Headhunter, 2x Balloon, 1x Ice Golem, 1x Apprentice Warden, 1x Super Wall Breaker, 1x Baby Dragon, 1x Wizard, 1x Archer, 1x Minion

**Spells**: 5x Invisibility, 2x Totem, 1x Freeze, 1x Poison, 1x Recall

### Clan Castle

- Troops: 1x Meteor Golem, 1x Ice Golem
- Spells: 1x Overgrowth, 1x Rage
- Siege: Troop Launcher

### Heroes

- **Archer Queen**: pet Frosty, equipment Magic Mirror + Action Figure
- **Royal Champion**: pet Spirit Fox, equipment Electro Boots + Rocket Spear
- **Grand Warden**: pet Sneezy, equipment Eternal Tome + Rage Gem
- **Barbarian King**: pet Phoenix, equipment Spiky Ball + Snake Bracelet

### Copy this army

Opens straight in the game: https://link.clashofclans.com/en?action=CopyArmy&army=h1p9e39_48-4p10e40_13-2p16e4_24-0p4e14_32i1x177-1x58-1x135d1x70-1x2u5x177-5x7-2x82-2x5-1x58-1x97-1x28-1x23-1x6-1x1-1x10s5x35-2x120-1x5-1x9-1x53

## How to attack with it

1. Walk the Royal Champion in on the softest side with the Healers behind her, and Recall her once the first two defences are gone.
2. Send the Super Wall Breaker and the Ice Golem to open the compartment the Golems will enter.
3. Deploy all five Meteor Golems into that gap, one after another rather than together.
4. Invisibility the Golems through the first Scattershot, and hold the Freeze for the Inferno Tower.
5. Heroes and Headhunters follow the Golems in, cleaning whatever survives on the outside.

## What beats it

Wide bases with defences spread to the edges waste the Golems entirely, because they walk a long way between targets and the clock runs out. Take Hydra against a spread base.

## Other TH18 armies

- https://clanwarden.com/armies/th18/hydra.md: Dragons and Dragon Riders together, and the hardest army to stop at TH18.
- https://clanwarden.com/armies/th18/zap-throwers.md: Eleven Throwers behind a Lightning opening, and almost no pathing to plan.

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