# TH9 Queen Charge Hogs: Ground army

> Walk the Queen through the core, then send twenty eight Hogs at what is left.

Source: https://clanwarden.com/armies/th9/queen-charge-hogs  
Town Hall 9 · Ground · Three stars TH10 and TH9.

The first army most players learn that requires them to think. Four Healers behind the Archer Queen turn her into a slow moving problem that a TH9 cannot solve, and the point of the walk is not damage, it is deleting the two or three defences that would otherwise kill the Hogs. Get the walk right and the Hogs are a formality. Get it wrong and you have spent half your army on a corner.

## Army composition

**Troops**: 4x Healer, 28x Hog Rider, 2x Wall Breaker, 10x Minion

**Spells**: 3x Healing, 1x Rage, 1x Freeze

### Clan Castle

- Troops: 6x Hog Rider
- Spells: 1x Poison

### Heroes

- **Archer Queen**: equipment Archer Puppet + Giant Arrow
- **Barbarian King**: equipment Barbarian Puppet + Rage Vial
- **Minion Prince**: equipment Henchmen Puppet + Dark Orb

### Copy this army

Opens straight in the game: https://link.clashofclans.com/en?action=CopyArmy&army=h1e2_17-0e0_1-6e42_43i6x11d1x9u4x7-28x11-2x4-10x10s3x1-1x2-1x5

## How to attack with it

1. Pick an entry where the Queen can reach a Wizard Tower and the Archer Queen altar without turning back on herself.
2. Clear two outer buildings with Minions, then drop the Queen and all four Healers together.
3. Heal the walk when the Healers get pulled, not before, and Rage only if she is stalled against a wall with defences still shooting.
4. Send the Hogs in a wide arc once the walk has taken the splash out, so a single Giant Bomb cannot catch the whole group.
5. Freeze anything double targeting the Hog pack, and clean the outer ring with the King and the Minions.

## What beats it

Double Giant Bombs placed between defences end this attack in one second. If you cannot see where they are from the replay, spread the Hogs into two groups and accept it will be slower.

## Other TH9 armies

- https://clanwarden.com/armies/th9/lavaloonion.md: Two Hounds, twenty four Balloons, and twenty Minions to clean what is left.
- https://clanwarden.com/armies/th9/witch-slam.md: Two Golems in front, nine Witches behind, and a skeleton wall that never stops.

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