ClanWarden

Fireball Super Yetis

The Fireball opens the core, the Yetis walk into it. The TH17 default.

TH17Ground
Three stars TH17 and TH18one Town Hall above its own

The Fireball on the Grand Warden is the equipment that defined TH17, because it removes a compartment wall and the defence behind it in one cast, which is exactly what a Super Yeti pack needs to stop walking around the outside. Four Super Yetis and their Yetimites do enormous damage once they are inside, and the Furnace keeps producing blockers while they work. It is the most forgiving TH17 triple and it still works at TH18.

Army

340/340 camp space
4
Super Yeti
4
Healer
3
Headhunter
3
Archer
3
Balloon
2
Ice Golem
2
Minion
2
Super Wall Breaker
1
Wizard
1
Valkyrie
1
Baby Dragon
1
Yeti
1
Furnace

Spells

11/11 slots
4
Invisibility
2
Earthquake
2
Freeze
1
Rage
1
Skeleton

Clan Castle

55/55 space
1
Super Yeti
1
Ice Golem
1
Balloon
1
Troop Launcher

Castle spells

3/3 slots
1
Poison
1
Jump

Heroes and equipment

Barbarian King

PhoenixSpiky BallEarthquake Boots

Archer Queen

FrostyGiant ArrowAction Figure

Grand Warden

SneezyFireballRage Gem

Royal Champion

Spirit FoxElectro BootsRocket Spear

Fills every camp and spell slot exactly, so nothing is wasted.

Open in game

How to run it

  1. 1Build the funnel with the Valkyrie and the Baby Dragon on opposite corners, Super Wall Breakers on the wall you want opened.
  2. 2Fireball the compartment between the funnel and the core, aiming through two walls rather than one.
  3. 3Send all four Super Yetis into that hole with the Healers behind the King.
  4. 4Earthquakes on the next wall, and Invisibility on the Yetis as they cross open ground toward the Scattershot.
  5. 5Royal Champion and Headhunters take the far side and hunt the enemy heroes.

What beats it. Bases with the Town Hall ringed by Giga Inferno splash and no clean Fireball line leave the Yetis grinding the outside. If you cannot find a two wall Fireball, take the Dragons.

The other TH17 armies

Same camp space, different answer. Fireball Super Yetis is the one to drop when the base suits it, not the only one worth learning.

If this army keeps failing, check the account

Fireball Super Yetis assumes the hero equipment listed above and a lab that has kept up. If yours has not, the army is not the reason the attack is falling short. Paste your tag into the reviewer and it will tell you what to upgrade first.

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