ClanWarden

Best TH17 Armies with Links

Three armies that three star Town Hall 17. Each one fills the 340 camp space exactly, uses all 11 spell slots, and lists the hero equipment it assumes. Tap Copy, open the game, and the army is waiting in the training screen.

Fireball Super Yetis

The Fireball opens the core, the Yetis walk into it. The TH17 default.

TH17Ground
Three stars TH17 and TH18one Town Hall above its own

Army

340/340 camp space
4
Super Yeti
4
Healer
3
Headhunter
3
Archer
3
Balloon
2
Ice Golem
2
Minion
2
Super Wall Breaker
1
Wizard
1
Valkyrie
1
Baby Dragon
1
Yeti
1
Furnace

Spells

11/11 slots
4
Invisibility
2
Earthquake
2
Freeze
1
Rage
1
Skeleton

Clan Castle

55/55 space
1
Super Yeti
1
Ice Golem
1
Balloon
1
Troop Launcher

Castle spells

3/3 slots
1
Poison
1
Jump

Heroes and equipment

Barbarian King

PhoenixSpiky BallEarthquake Boots

Archer Queen

FrostyGiant ArrowAction Figure

Grand Warden

SneezyFireballRage Gem

Royal Champion

Spirit FoxElectro BootsRocket Spear

Fills every camp and spell slot exactly, so nothing is wasted.

Open in game
How to run Fireball Super Yetis, step by step

RC Walk Dragons

Eleven Dragons, eleven Invisibility spells, and a Champion who opens the door.

TH17Air
Three stars TH17 and TH18one Town Hall above its own

Army

340/340 camp space
11
Dragon
8
Rocket Balloon
3
Archer
2
Baby Dragon
2
Minion
1
Super Wall Breaker
1
Headhunter
1
Ice Golem

Spells

11/11 slots
11
Invisibility

Clan Castle

55/55 space
4
Super Minion
1
Balloon
1
Minion
1
Siege Barracks

Castle spells

3/3 slots
1
Earthquake
1
Invisibility
1
Poison

Heroes and equipment

Archer Queen

FrostyGiant ArrowAction Figure

Grand Wardenair mode

SneezyEternal TomeHealing Tome

Minion Prince

PhoenixDark CrownDark Orb

Royal Champion

Spirit FoxElectro BootsHaste Vial

Fills every camp and spell slot exactly, so nothing is wasted.

Open in game
How to run RC Walk Dragons, step by step

RC Walk Root Riders

Root Riders ignore walls, so the hardest part of a ground attack disappears.

TH17Ground
Three stars TH17 and TH18one Town Hall above its own

Army

340/340 camp space
4
Root Rider
5
Super Barbarian
5
Healer
4
Valkyrie
4
Archer
4
Rocket Balloon
4
Wall Breaker
3
Balloon
2
Ice Golem
2
Headhunter
1
Baby Dragon
1
Minion
1
Apprentice Warden

Spells

11/11 slots
6
Invisibility
1
Recall
1
Overgrowth
1
Freeze

Clan Castle

55/55 space
1
Root Rider
3
Rocket Balloon
2
Balloon
1
Barbarian
1
Troop Launcher

Castle spells

3/3 slots
1
Overgrowth
1
Poison

Heroes and equipment

Barbarian King

FrostySpiky BallSnake Bracelet

Archer Queen

SneezyGiant ArrowAction Figure

Grand Warden

DiggyEternal TomeRage Gem

Royal Champion

Spirit FoxElectro BootsRocket Spear

Fills every camp and spell slot exactly, so nothing is wasted.

Open in game
How to run RC Walk Root Riders, step by step

Lower Town Hall armies that still triple TH17

Built for smaller camps, so they have less to work with here. They are on this page because they still three star, which is what matters if you have just upgraded and your new troops are still in the lab.

  • TH16Fireball Ruin Witch Ruin Witches arrive at TH16 and immediately become the ground meta.
  • TH16Thrower Totem Throwers unlock at TH16, and Totems are what stop them being shot on the way in.
  • TH16Jetpack Dragon Riders Dragon Riders under a Totem screen, with the Dragon Duke on a Rocket Backpack.

TH17 army capacity

Camp space
340
Spells
11
Siege machine
1
Castle troops
55
Castle spells
3
Heroes deployed
4

Camp space is the total across all four Army Camps at their TH17 maximum. If yours are not maxed you will be short, and the link will load a partial army rather than fail, so check the count in the training screen before you attack.