ClanWarden

Zap Throwers

Eleven Throwers behind a Lightning opening, and almost no pathing to plan.

TH18Ground
Three stars TH18

Throwers arrived at TH16 and never left the meta, because they out range the defences that punish every other ground troop and they do it from behind a wall. At TH18 you run eleven of them behind a Lightning opening that removes the one building the pack cannot answer. The Super Barbarians and Healers build the funnel, the Druid keeps the pack alive through splash, and Totems do the work that used to take three Rages.

Army

352/352 camp space
11
Thrower
5
Healer
4
Super Barbarian
2
Balloon
2
Archer
2
Super Wall Breaker
2
Ice Golem
2
Headhunter
1
Druid
1
Troop Launcher

Spells

11/11 slots
4
Totem
1
Poison
1
Invisibility
1
Freeze
1
Overgrowth
1
Revive

Clan Castle

55/55 space
1
Super Yeti
1
Super Valkyrie
1
Log Launcher

Castle spells

4/4 slots
3
Lightning
1
Earthquake

Heroes and equipment

Barbarian King

FrostySpiky BallSnake Bracelet

Archer Queen

UnicornAction FigureMagic Mirror

Grand Warden

SneezyLife GemRage Gem

Dragon Duke

PhoenixRocket BackpackFire Heart

Fills every camp and spell slot exactly, so nothing is wasted.

Open in game

How to run it

  1. 1Lightning the Monolith or the air defence covering the side you are walking, using the castle spells before anything deploys.
  2. 2Send the Super Barbarians and Super Wall Breakers to open the first compartment, Healers behind the King.
  3. 3Deploy all eleven Throwers in a line along the wall, not in a clump.
  4. 4Drop Totems on the compartment ahead of the pack and Overgrowth on the one you want it to ignore.
  5. 5Ice Golems and Headhunters go last, on whichever side the enemy heroes are still alive.

What beats it. Bases that bury the Monolith behind long open ground give Throwers nothing to shoot over, and the pack stalls where Scattershots reach it. Take the Meteor Golems instead.

The other TH18 armies

Same camp space, different answer. Zap Throwers is the one to drop when the base suits it, not the only one worth learning.

If this army keeps failing, check the account

Zap Throwers assumes the hero equipment listed above and a lab that has kept up. If yours has not, the army is not the reason the attack is falling short. Paste your tag into the reviewer and it will tell you what to upgrade first.

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