Best TH18 Armies with Links
Three armies that three star Town Hall 18. Each one fills the 352 camp space exactly, uses all 11 spell slots, and lists the hero equipment it assumes. Tap Copy, open the game, and the army is waiting in the training screen.
Hydra
Dragons and Dragon Riders together, and the hardest army to stop at TH18.
Army
352/352 camp space
8
6
1
1Spells
11/11 slots
4
2
2
1Clan Castle
55/55 space
2
1
1Castle spells
4/4 slots
2Heroes and equipment

Minion Prince

Grand Wardenair mode

Archer Queen

Dragon Duke
Fills every camp and spell slot exactly, so nothing is wasted.
Zap Throwers
Eleven Throwers behind a Lightning opening, and almost no pathing to plan.
Army
352/352 camp space
11
5
4
2
2
2
2
2
1
1Spells
11/11 slots
4
1
1
1
1
1Clan Castle
55/55 space
1
1
1Castle spells
4/4 slots
3
1Heroes and equipment

Barbarian King

Archer Queen

Grand Warden

Dragon Duke
Fills every camp and spell slot exactly, so nothing is wasted.
RC Walk Meteor Golem
Five Meteor Golems behind a Royal Champion walk. The answer to a hard core.
Army
352/352 camp space
5
5
2
2
1
1
1
1
1
1
1Spells
11/11 slots
5
2
1
1
1Clan Castle
55/55 space
1
1
1Castle spells
4/4 slots
1
1Heroes and equipment

Archer Queen

Royal Champion

Grand Warden

Barbarian King
Fills every camp and spell slot exactly, so nothing is wasted.
Lower Town Hall armies that still triple TH18
Built for smaller camps, so they have less to work with here. They are on this page because they still three star, which is what matters if you have just upgraded and your new troops are still in the lab.
- TH17Fireball Super Yetis The Fireball opens the core, the Yetis walk into it. The TH17 default.
- TH17RC Walk Dragons Eleven Dragons, eleven Invisibility spells, and a Champion who opens the door.
- TH17RC Walk Root Riders Root Riders ignore walls, so the hardest part of a ground attack disappears.
- TH16Thrower Totem Throwers unlock at TH16, and Totems are what stop them being shot on the way in.
TH18 army capacity
- Camp space
- 352
- Spells
- 11
- Siege machine
- 1
- Castle troops
- 55
- Castle spells
- 4
- Heroes deployed
- 4
Camp space is the total across all four Army Camps at their TH18 maximum. If yours are not maxed you will be short, and the link will load a partial army rather than fail, so check the count in the training screen before you attack.