
The Town Hall sits low on the left in its own walled pocket, rather than in the middle. The layout combines a dense central cluster with wider outer sections, offering the Town Hall as a committed star while making a full clear demand more than one clean push.
Its anti-air and Anti Dragon Rider focus is aimed at Dragon Duke charges into Dragon Riders, Hydra and Electro Dragons. Anti Smash pressure is intended for Super Bowler, Super Yeti and Meteor Golem entries, while the fragmented wall routes also ask more of Root Rider pathing.
As a new layout, swap it once opponents have enough replays to plan a reliable entry around the lower-left Town Hall.
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