
The Town Hall sits in a lower-right pocket rather than the middle, making it a deliberate two-star trade. A denser central run of compartments opens into wider outer sections, with plenty of structures beyond the walls to stretch cleanup.
The Anti Thrower, Anti Smash and Anti Meteor Golem tags point this layout toward Thrower spam, Meteor Golem smash, Super Bowler pushes behind a Dragon Duke charge, and Super Yeti attacks behind a Royal Champion walk. The broken compartment route asks these entries to spend time resetting their path before they reach deeper sections.
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