ClanWarden
Nothing here is built. This is an open call.

You win a Clash tournament, and it counts nowhere else.

Competitive Clash of Clans has a World Championship at the top and almost nothing shared underneath it. No common rating, no working calendar, no record that leaves the Discord server you won in. Here is the problem in full, and what we think fixes it. If it is your problem too, say so at the bottom.

What competitive Clash of Clans is today

Five things carry the whole of it. Two are Supercell’s, two are game modes rather than competitions, and the last is thousands of unconnected servers and leagues doing the real work with no way to add up.

World Championship

Run by Supercell

Teams of five or six at the highest hall in the game, TH18 today. Sixteen and over.

What it leaves out. The apex. Four monthly qualifier seasons and a last chance bracket, all feeding one final. It serves the very top of the game and nobody else.

Town Hall Cups

Run by Supercell

TH9, TH12 and TH15 in 2026. Teams of two or three, in a clan built from scratch.

What it leaves out. Three fixed halls a year. If you are TH14 or TH16, none of them is yours.

Clan War League

Run by In game

Any clan that enrols 15 members, once a month

What it leaves out. Seven wars against clans you did not choose, then a medal payout. Not a bracket, and nothing carries into next month except the league badge.

Legend League

Run by In game

Solo ladder, top of the trophy range

What it leaves out. A number earned alone against defences rather than a team, and wiped on a fixed clock: weekly in Legend II and III, every four weeks in Legend I.

Community cups and leagues

Run by Discord servers, creators, league communities

Whatever the host decides, usually a signup form

What it leaves out. The only real amateur competition there is, and the serious end of it is properly run: multi-season leagues with divisions, playoffs, published standings and their own stats sites. Each one is still its own world. Nothing earned in one counts in another, and none of it follows a player who leaves.

Town Hall Cup and World Championship details are Supercell’s own, read from their 2026 competition rulesets on 9 September 2026. Check theirs before quoting ours: their format moves every year, and both rulesets were revised mid season.

A week in competitive Clash of Clans

Clan War League, once a month. Legend ladder, alone, against defences. Friendly wars against the same four clans, arranged in DMs. The World Championship watched on YouTube. Unless your clan is in one of the community leagues, nowhere in that week do you play a stranger who is your level, with anything at all on the line. And if it is, the result counts inside that league and nowhere else.

That is not a small niche complaining. It is the entire middle of the game, everyone above casual and below the professional tier, and the reason it stays that way is structural rather than anyone’s fault.

Five things that do not exist

Ask a competitive player what is wrong and you get the first four. The fifth is the one that causes them.

No opponents at your level, on demand

You war the same four clans, because those are the four whose leaders answer a DM. There is nowhere to find a stranger who is genuinely your level and free on Saturday.

No calendar that works

Listing sites exist and they are usually empty, because what is actually on this weekend is announced inside the server running it. Most people hear about a community cup from the results post, once it has already finished.

No team that outlives a roster change

Five of you war together every week and you are still not a team. There is no name to carry, no roster with a history, and one clan hop ends whatever you had.

No visible way up

The World Championship is TH18 and Town Hall Cups are three fixed halls. You can climb the divisions inside a community league, but you have only climbed inside that league. There is no rung between it and anything Supercell runs.

Nothing accumulates

The other four all come from this one. Whatever your result means, it means it in one place, and it stops there. So there is no reason to enter the next cup, no fair way to pair you, and no way to watch yourself get better across all of it.

A Discord cup is an island, and so is a well run league season. Whatever record it keeps stays inside it, and none of it follows the player. So the four problems above are not four problems: they are one problem, wearing four hats.

The part worth stealing

Chess did not fix this with a bigger tournament. It fixed it with a rating.

FIDE does not run your local open. A club runs it, reports the results, and a 1600 in a small town sits on the same scale as the world champion. The rating is the central institution, not any one event, and it is what makes thousands of unconnected little tournaments add up to a single sport that has a bottom half.

Clash already has the events. Hosts run them every weekend, for free, on their own time, and the best of them keep standings that are better than nothing. What none of them has is a scale to report into, so nothing adds up past the edge of the server it happened in. Build the thing that accumulates, and the cups stop being the product: they become how the record gets its first thousand matches.

A profile that is proof, not a claim

Your tag, proven yours through Supercell's own player verification, with a match record attached to it: who you played, when, and who ran the event.

A rating that measures you, not your upgrades

Plain Elo in Clash would be a meter for how long you have played, because a maxed account beats the same player on a fresh one. So a result is scored against what your hero, equipment and troop levels predict you should take off that hall, and against what that base has actually been conceding. Beating the expectation is what moves the number. And it never resets, which the Legend ladder cannot say.

A team that exists

A name, a roster with history, and a record that survives someone leaving. This is the part no Discord server can give you, and it is the reason people stay.

Provenance on every match

The host's name travels with the result forever, so a record built in one small cup against the same three clans is legible as exactly that, to anyone reading it. The same goes for the maths: the model is published, and a rated match shows what it expected beside what happened. A number nobody can audit is worse than a crude number everybody can.

Said now, not later

Three things this could never be

Every one of these is a wall in the game or in Supercell’s rules, not a thing we have decided to skip. A page selling this would leave them out.

It is not a road to the World Championship
Qualification runs through Supercell's own qualifiers. We are not connected to them, will never claim to be, and cannot make a rating of ours mean anything inside their system. What a real record buys is being legible to the people who pick rosters. That is discovery, not qualification.
It cannot look at a base
Layouts are invisible to the API, so nothing here can judge a design or tell you why a base held. Difficulty can only be inferred from what a defence gives up across a lot of attacks, and even then it is a player's defence over a stretch of weeks rather than one base, because people rearrange between wars and nothing in the API says when. Early on it is a guess from Town Hall and defence levels, and it would say so on the number.
It cannot play for you
There is no way for us to start a war, set hard mode, or move anybody. Every match is two humans agreeing on a time. The job is to say who and when, then write down what happened.

What would actually get built first

Not a league. Not a season. Not a prize pool. One cup, small enough that being wrong about all of this costs a weekend.

1

Sixteen clans, one weekend

Single elimination, one section, capped by the highest Town Hall in your lineup. A clan enters as it stands, with five of its members.

2

Played as friendly wars

Fixed settings so the results compare: same size, hard mode, and a war long enough to be watched from outside.

3

Results read, not submitted

The war is read from the official API while it is live. No screenshots, no admin rulings, no arguments about who three starred what.

4

It writes to a profile

The cup is not the point. The record it fills in is. Sixteen clans is a thousand matches away from a rating that means anything, and this is match one.

After that, and only if the first one works: the same bracket tool given away, so any clan leader or Discord admin can run their own event on it with their own entrants and their own rules. We cannot staff enough cups to fill a sport. Nobody can. The tool is the only way past that, and it costs the record nothing, because an event we did not run does not move a rating.

So: is this your problem?

We are not asking you to sign up, because there is nothing to sign up to. We are asking whether you would enter, or host, and how to reach you when there is a date. Sixteen clans saying yes is the difference between this getting built and staying a document.

Tell us we have this wrong, too. That is worth more than a yes. If you would rather write than fill in a box, the address is support@clanwarden.com.

Which one is you? (whichever fits best)

Checking you are human first.

No account, no newsletter. Your handle is stored so we can reply, and it is never shown to anyone else.

Clash of Clans esports, answered

Does Clash of Clans have an esports scene?

At the top, yes. Supercell runs the World Championship, played at the highest Town Hall in the game, TH18 today, with four monthly qualifier seasons feeding one final. Alongside it are the Town Hall Cups, which in 2026 are TH9, TH12 and TH15. Below that it is all community run, and some of it is serious: there are war leagues that have run for years, with divisions, playoffs and published standings. What does not exist is anything shared between them. No common rating, no common calendar, and no record that follows a clan or a player from one league into the next.

How do I join a Clash of Clans tournament?

Today you find one, which is the problem. Community cups are announced inside the server that runs them, entry is a signup form or a message to an admin, and if you are not already in that server you will not hear about it. Supercell's own competitions have their own qualifier path and their own Town Hall requirement. Listing sites do exist, and the reason they sit empty is that the real calendar never leaves the servers.

Does any of what this page describes exist yet?

No. This page and this form are the whole of it. The plan is written and the first cup is costed, and whether it gets built at all depends on what comes back through here.

Would I have to leave my clan to compete?

Not under what we would run. A friendly war is clan against clan, so a clan would enter as it stands with five of its members. The level 1 clan requirement people run into is Supercell's rule for the Town Hall Cups, where every team has to build a new clan from scratch to enter. That is their rule for their competition, and it is a real piece of friction, but it is not ours.

Which Town Halls would be covered?

Whichever ones turn up. A section would be capped by the highest hall in your lineup, which is the only way a TH14 or TH16 field can exist: Supercell's Town Hall Cups run three fixed halls a year and nothing sits between them. TH8 is the floor everywhere on this site and it would be the floor here too.

Why friendly wars and not the normal war matchmaker?

A friendly war is the only mechanism the game gives for a scheduled fixture between two clans you chose, which is why every community tournament already uses it. Fixed settings keep results comparable: same size, hard mode on, and a war long enough to be observed from outside.

How would you know who actually won?

By reading the friendly war out of the game's official API while it is still running, the same way this site already archives every war it tracks. That needs both clans to keep a public war log, which would be a condition of entry rather than a problem. Almost every community bracket today runs on submitted screenshots and admin rulings, and reading the war instead is a query rather than a system.

What is an Elo rating and why does Clash need one?

It is the chess rating: you gain points for beating a stronger opponent and lose more for losing to a weaker one, so a single number keeps meaning the same thing across thousands of unconnected events. FIDE does not run your local open, a club does, and the result still counts. That is the piece Clash is missing. Not a bigger tournament, a scale that all the small ones can report into.

Would the rating just reward whoever has maxed heroes?

That is the objection worth taking seriously, and plain Elo would deserve it. Chess gives both players the same pieces. A Clash account is months of upgrades, so a maxed TH15 beats the same person on a fresh TH15 almost every time, and rating raw outcomes would build a meter for time played. So a result gets scored against an expectation instead: what your hero, equipment and troop levels predict you should take off that hall, and what that defence has been giving up to the rest of the field. Three starring a weak base with a maxed account would barely move anything. Doing it under-levelled against a base that has held all week would move a lot. The team rating that decides who you are drawn against is separate and stays simple, because account strength really does predict who wins a war and a matchmaker should not pretend otherwise.

Is this a way to find a clan, or to recruit players?

No, and it is not going to quietly become one. A competitive record is not an advert. There is no clan directory here, no applications, and no way to ask to join anything.

I already run tournaments. Is this competing with me?

It is meant to be the opposite. The second thing on the plan is giving the bracket tool away, so anyone can host their own event on it, keep their own audience and their own rules, and stop typing screenshots into a spreadsheet. If you have run one of these, you are the person we most want to hear from before any of it is built.

Would it cost anything to enter?

No. Supercell's tournament guidelines require every community tournament to be free to enter, in their words with no exceptions, and cap the combined value of all prizes at 50,000 EUR. We would run inside those limits. Their guidelines do allow a live event to charge spectators at the door, and we would not do that either, so nothing here is ever going to cost anyone anything.

Who is behind it?

Shadow, who built the rest of ClanWarden: the war archive, the base library and the clan manager. The same war reading that would settle a cup is already running on every clan the site tracks.

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