You win a Clash tournament, and it counts nowhere else.
Competitive Clash of Clans has a World Championship at the top and almost nothing shared underneath it. No common rating, no working calendar, no record that leaves the Discord server you won in. Here is the problem in full, and what we think fixes it. If it is your problem too, say so at the bottom.
What competitive Clash of Clans is today
Five things carry the whole of it. Two are Supercell’s, two are game modes rather than competitions, and the last is thousands of unconnected servers and leagues doing the real work with no way to add up.
World Championship
Run by Supercell
Teams of five or six at the highest hall in the game, TH18 today. Sixteen and over.
What it leaves out. The apex. Four monthly qualifier seasons and a last chance bracket, all feeding one final. It serves the very top of the game and nobody else.
Town Hall Cups
Run by Supercell
TH9, TH12 and TH15 in 2026. Teams of two or three, in a clan built from scratch.
What it leaves out. Three fixed halls a year. If you are TH14 or TH16, none of them is yours.
Clan War League
Run by In game
Any clan that enrols 15 members, once a month
What it leaves out. Seven wars against clans you did not choose, then a medal payout. Not a bracket, and nothing carries into next month except the league badge.
Legend League
Run by In game
Solo ladder, top of the trophy range
What it leaves out. A number earned alone against defences rather than a team, and wiped on a fixed clock: weekly in Legend II and III, every four weeks in Legend I.
Community cups and leagues
Run by Discord servers, creators, league communities
Whatever the host decides, usually a signup form
What it leaves out. The only real amateur competition there is, and the serious end of it is properly run: multi-season leagues with divisions, playoffs, published standings and their own stats sites. Each one is still its own world. Nothing earned in one counts in another, and none of it follows a player who leaves.
Town Hall Cup and World Championship details are Supercell’s own, read from their 2026 competition rulesets on 9 September 2026. Check theirs before quoting ours: their format moves every year, and both rulesets were revised mid season.
Five things that do not exist
Ask a competitive player what is wrong and you get the first four. The fifth is the one that causes them.
What would actually get built first
Not a league. Not a season. Not a prize pool. One cup, small enough that being wrong about all of this costs a weekend.
Sixteen clans, one weekend
Single elimination, one section, capped by the highest Town Hall in your lineup. A clan enters as it stands, with five of its members.
Played as friendly wars
Fixed settings so the results compare: same size, hard mode, and a war long enough to be watched from outside.
Results read, not submitted
The war is read from the official API while it is live. No screenshots, no admin rulings, no arguments about who three starred what.
It writes to a profile
The cup is not the point. The record it fills in is. Sixteen clans is a thousand matches away from a rating that means anything, and this is match one.
After that, and only if the first one works: the same bracket tool given away, so any clan leader or Discord admin can run their own event on it with their own entrants and their own rules. We cannot staff enough cups to fill a sport. Nobody can. The tool is the only way past that, and it costs the record nothing, because an event we did not run does not move a rating.
So: is this your problem?
We are not asking you to sign up, because there is nothing to sign up to. We are asking whether you would enter, or host, and how to reach you when there is a date. Sixteen clans saying yes is the difference between this getting built and staying a document.
Tell us we have this wrong, too. That is worth more than a yes. If you would rather write than fill in a box, the address is support@clanwarden.com.
Clash of Clans esports, answered
Does Clash of Clans have an esports scene?
At the top, yes. Supercell runs the World Championship, played at the highest Town Hall in the game, TH18 today, with four monthly qualifier seasons feeding one final. Alongside it are the Town Hall Cups, which in 2026 are TH9, TH12 and TH15. Below that it is all community run, and some of it is serious: there are war leagues that have run for years, with divisions, playoffs and published standings. What does not exist is anything shared between them. No common rating, no common calendar, and no record that follows a clan or a player from one league into the next.
How do I join a Clash of Clans tournament?
Today you find one, which is the problem. Community cups are announced inside the server that runs them, entry is a signup form or a message to an admin, and if you are not already in that server you will not hear about it. Supercell's own competitions have their own qualifier path and their own Town Hall requirement. Listing sites do exist, and the reason they sit empty is that the real calendar never leaves the servers.
Does any of what this page describes exist yet?
No. This page and this form are the whole of it. The plan is written and the first cup is costed, and whether it gets built at all depends on what comes back through here.
Would I have to leave my clan to compete?
Not under what we would run. A friendly war is clan against clan, so a clan would enter as it stands with five of its members. The level 1 clan requirement people run into is Supercell's rule for the Town Hall Cups, where every team has to build a new clan from scratch to enter. That is their rule for their competition, and it is a real piece of friction, but it is not ours.
Which Town Halls would be covered?
Whichever ones turn up. A section would be capped by the highest hall in your lineup, which is the only way a TH14 or TH16 field can exist: Supercell's Town Hall Cups run three fixed halls a year and nothing sits between them. TH8 is the floor everywhere on this site and it would be the floor here too.
Why friendly wars and not the normal war matchmaker?
A friendly war is the only mechanism the game gives for a scheduled fixture between two clans you chose, which is why every community tournament already uses it. Fixed settings keep results comparable: same size, hard mode on, and a war long enough to be observed from outside.
How would you know who actually won?
By reading the friendly war out of the game's official API while it is still running, the same way this site already archives every war it tracks. That needs both clans to keep a public war log, which would be a condition of entry rather than a problem. Almost every community bracket today runs on submitted screenshots and admin rulings, and reading the war instead is a query rather than a system.
What is an Elo rating and why does Clash need one?
It is the chess rating: you gain points for beating a stronger opponent and lose more for losing to a weaker one, so a single number keeps meaning the same thing across thousands of unconnected events. FIDE does not run your local open, a club does, and the result still counts. That is the piece Clash is missing. Not a bigger tournament, a scale that all the small ones can report into.
Would the rating just reward whoever has maxed heroes?
That is the objection worth taking seriously, and plain Elo would deserve it. Chess gives both players the same pieces. A Clash account is months of upgrades, so a maxed TH15 beats the same person on a fresh TH15 almost every time, and rating raw outcomes would build a meter for time played. So a result gets scored against an expectation instead: what your hero, equipment and troop levels predict you should take off that hall, and what that defence has been giving up to the rest of the field. Three starring a weak base with a maxed account would barely move anything. Doing it under-levelled against a base that has held all week would move a lot. The team rating that decides who you are drawn against is separate and stays simple, because account strength really does predict who wins a war and a matchmaker should not pretend otherwise.
Is this a way to find a clan, or to recruit players?
No, and it is not going to quietly become one. A competitive record is not an advert. There is no clan directory here, no applications, and no way to ask to join anything.
I already run tournaments. Is this competing with me?
It is meant to be the opposite. The second thing on the plan is giving the bracket tool away, so anyone can host their own event on it, keep their own audience and their own rules, and stop typing screenshots into a spreadsheet. If you have run one of these, you are the person we most want to hear from before any of it is built.
Would it cost anything to enter?
No. Supercell's tournament guidelines require every community tournament to be free to enter, in their words with no exceptions, and cap the combined value of all prizes at 50,000 EUR. We would run inside those limits. Their guidelines do allow a live event to charge spectators at the door, and we would not do that either, so nothing here is ever going to cost anyone anything.
Who is behind it?
Shadow, who built the rest of ClanWarden: the war archive, the base library and the clan manager. The same war reading that would settle a cup is already running on every clan the site tracks.
Related reading
The nearest thing the game has to a season, and why it is not a bracket.
Sizes, timings and settings, which is what a fixture would be played under.
The other number people grind, and the reset clock that wipes it.
The hall the World Championship is played at.
The thing a verified competitive profile would be built on.
The war archive that already reads and stores every war this site tracks.